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displacement maps?

Posted: Sat Nov 17, 2012 4:56 am
by bisenberger
Are there plans to support displacement maps?

displacement maps?

Posted: Sat Nov 17, 2012 7:23 am
by cyrillweiss
+1

Re: displacement maps?

Posted: Sat Nov 17, 2012 5:44 pm
by cbapog
+100500

Re: displacement maps?

Posted: Sun Nov 18, 2012 5:08 am
by 3form
+1

Re: displacement maps?

Posted: Sun Nov 25, 2012 7:03 pm
by Michael314
+1

Re: displacement maps?

Posted: Sun Nov 25, 2012 7:48 pm
by Magog
+ 1

Re: displacement maps?

Posted: Sun Dec 02, 2012 7:46 am
by cyrillweiss
+1111 (00000) ;)

Re: displacement maps?

Posted: Sun Dec 02, 2012 8:00 am
by yhloon

Re: displacement maps?

Posted: Tue Dec 04, 2012 9:50 pm
by treddie
Yes, yes, yes! The only other option is to take dmaps and turn them into super-hi-poly meshes via Blender or similar if you need to hold fine detail. I like hi-poly meshes, but not THAT high poly.

Re: displacement maps?

Posted: Wed Dec 05, 2012 9:24 am
by gabrielefx
via pixar subdiv surfaces lib is possible

it is implemented in Mudbox yet