Polycount and render speed
Posted: Sun Jun 27, 2010 9:51 am
I just noticed that the polygon count in my scene had a great impact on the render speed and when i say great impact I get twice the number of Msamples/s with half the number of polygons, this is not true for all renderers so I would like to know if it will remain a rule for octane or if there is room for improvement in the future ?