Page 1 of 1
for JimStar (crashing objects)
Posted: Mon Nov 05, 2012 5:45 am
by Q-Games
Hi, I have another nice crash for you to look into. Please check the attachment!
Also, I would like to ask why if I touch any of the Octane Imager option (with the exception of the Camera Response preset) the render restarts.
In the Standalone version, changing those settings don't effect the render. It's quite annoying, especially when you wait 30 minutes for a render to complete and then if you want to add Vignette or change a bit the Gamma, the render restarts...

Re: for JimStar (crashing objects)
Posted: Tue Nov 06, 2012 12:06 am
by jmfowler
Q-Games wrote:Hi, I have another nice crash for you to look into. Please check the attachment!
Also, I would like to ask why if I touch any of the Octane Imager option (with the exception of the Camera Response preset) the render restarts.
In the Standalone version, changing those settings don't effect the render. It's quite annoying, especially when you wait 30 minutes for a render to complete and then if you want to add Vignette or change a bit the Gamma, the render restarts...

what render version is the re-render effect happening?
Re: for JimStar (crashing objects)
Posted: Tue Nov 06, 2012 12:36 am
by Q-Games
Path Tracing
Re: for JimStar (crashing objects)
Posted: Tue Nov 06, 2012 2:23 am
by jmfowler
i mean what version IE 303c?
Re: for JimStar (crashing objects)
Posted: Tue Nov 06, 2012 5:26 am
by Q-Games
Sorry, the version is the last one, 3.03C
Re: for JimStar (crashing objects)
Posted: Tue Nov 06, 2012 9:47 pm
by jmfowler
I cant get your file to crash - renders fine on my setup - maya 2013 64bit octane for maya 3.03c PT, PMC both up to 8000 samples, and moving the camera around while rendering.
Re: for JimStar (crashing objects)
Posted: Wed Nov 07, 2012 2:48 am
by Q-Games
What the hell? I tried again the file and now doesn't crash...
Also the Imager settings now magically works without restarting the render...
I have no idea of what happened...
