Page 1 of 1

for JimStar (crashing objects)

Posted: Mon Nov 05, 2012 5:45 am
by Q-Games
Hi, I have another nice crash for you to look into. Please check the attachment!

Also, I would like to ask why if I touch any of the Octane Imager option (with the exception of the Camera Response preset) the render restarts. :|
In the Standalone version, changing those settings don't effect the render. It's quite annoying, especially when you wait 30 minutes for a render to complete and then if you want to add Vignette or change a bit the Gamma, the render restarts... :cry:

Re: for JimStar (crashing objects)

Posted: Tue Nov 06, 2012 12:06 am
by jmfowler
Q-Games wrote:Hi, I have another nice crash for you to look into. Please check the attachment!

Also, I would like to ask why if I touch any of the Octane Imager option (with the exception of the Camera Response preset) the render restarts. :|
In the Standalone version, changing those settings don't effect the render. It's quite annoying, especially when you wait 30 minutes for a render to complete and then if you want to add Vignette or change a bit the Gamma, the render restarts... :cry:
what render version is the re-render effect happening?

Re: for JimStar (crashing objects)

Posted: Tue Nov 06, 2012 12:36 am
by Q-Games
Path Tracing

Re: for JimStar (crashing objects)

Posted: Tue Nov 06, 2012 2:23 am
by jmfowler
i mean what version IE 303c?

Re: for JimStar (crashing objects)

Posted: Tue Nov 06, 2012 5:26 am
by Q-Games
Sorry, the version is the last one, 3.03C

Re: for JimStar (crashing objects)

Posted: Tue Nov 06, 2012 9:47 pm
by jmfowler
I cant get your file to crash - renders fine on my setup - maya 2013 64bit octane for maya 3.03c PT, PMC both up to 8000 samples, and moving the camera around while rendering.

Re: for JimStar (crashing objects)

Posted: Wed Nov 07, 2012 2:48 am
by Q-Games
What the hell? I tried again the file and now doesn't crash... :shock:
Also the Imager settings now magically works without restarting the render... :|

I have no idea of what happened... :geek: