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handful of renders since getting into octane

Posted: Sun Nov 04, 2012 10:55 am
by clintond
I've been playing with Octane for a couple of months now and thought I would post a few renders I've created with it.

Like almost everyone here, I'm completely smitten with Octane; although I only use it for fun, so it's limitations aren't a serious issue for me.

Anyway, hope you enjoy looking at the pics, cause I've certainly had fun creating them :)

--

Specs and all that:
GTX670
Some images direct lighting, some path traced.
Samples vary between 16k and 32k.
Render times, sorry I don't know cause I set off a render and go to bed. Although somewhere between 4h and 20h is about right.
ALL images have been post manipulated. I use Nuke and do colour corrects, blurs, glows etc. All aimed at enhancing the raw render, but still only possible because of the initial quality coming from Octane.

Re: handful of renders since getting into octane

Posted: Mon Nov 05, 2012 8:27 am
by PolderAnimation
Very nice dude.
I very like the first one. Are there randome pictures? or are they for a higher purpose?

Re: handful of renders since getting into octane

Posted: Mon Nov 05, 2012 9:07 am
by clintond
Thanks man. The only purpose is for me to have some fun with CG. So yeah, they are random :)

Re: handful of renders since getting into octane

Posted: Mon Nov 05, 2012 11:52 am
by paoloverona
raelly nice images clintond!

lot "artistic" the first one, i really like the second too but the smog (i think that it should be smog) looks bad, how did you created it?

Re: handful of renders since getting into octane

Posted: Mon Nov 05, 2012 1:01 pm
by steveps3
I was curious about the "smog" as we are now calling it. Any special technique used for this?

Re: handful of renders since getting into octane

Posted: Mon Nov 05, 2012 1:24 pm
by clintond
Hi. The 'smog' is supposed to be more like a clump of dust/fluff, but smog sounds cool too!

It was created as a test for the instancer, which was brand new at the time. So it's nothing more than an instanced object with semi opacity. The object itself is a small cluster of rectangles. I think in that particular render I used around 100k points.

Octane really struggled with this setup though. When fully opaque all was good. With varied opacity it ground to a halt.

Lots of fun though :)

Re: handful of renders since getting into octane

Posted: Tue Nov 06, 2012 12:04 am
by evo
Awesome job! very nice deteail with the "flying dust"!! i love it, and i was going to experiment it too.

Re: handful of renders since getting into octane

Posted: Tue Nov 06, 2012 3:12 am
by jmfowler
looks great - I love the glass image!

Re: handful of renders since getting into octane

Posted: Wed Nov 07, 2012 2:05 pm
by gueoct
Beautiful! especially the first one!

Re: handful of renders since getting into octane

Posted: Thu Nov 08, 2012 7:26 pm
by brobo
I love these renders. So creative.