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obj import crashes in 1.022 but not in 1.021

Posted: Fri Jun 25, 2010 9:33 am
by sjonsjine
Some obj's can't be imported in 1.022, importing in 1.021 still works.
Only tripled polygons, what can it be?

Sjonsjine

Re: obj import crashes in 1.022 but not in 1.021

Posted: Fri Jun 25, 2010 8:45 pm
by radiance
disable the 'use vertex normals if supplied' ?

Radiance

Re: obj import crashes in 1.022 but not in 1.021

Posted: Fri Jun 25, 2010 8:58 pm
by SurfingAlien
great! you saved my octane-playing-time for tonight :D
just had the same problem for the first time today, I've tried to remove anything else but still a 150k tris obj continued to crash Octane... 'till you posted this neat trick

thanks Radiance!

Re: obj import crashes in 1.022 but not in 1.021

Posted: Sat Jun 26, 2010 6:02 pm
by radiance
SurfingAlien wrote:great! you saved my octane-playing-time for tonight :D
just had the same problem for the first time today, I've tried to remove anything else but still a 150k tris obj continued to crash Octane... 'till you posted this neat trick

thanks Radiance!
you need to make sure you export in a consistent manner to OBJ.
always write triangles, vertex normals (for ALL objects) and UVs.

Radiance