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OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Thu Nov 01, 2012 10:08 pm
by Karba
Otoy® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 RC2.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011, 2012 & 2013/ 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.


COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


BUG FIXES SINCE LAST RELEASE:
  • speed issue with big scale scenes.
  • MultiScatter crash.
  • Slow instancing geometry export.
  • Incorrect texture statistic.
  • Unable to set aperture to 0.
  • Material preview doesn't work while main render paused
NEW FEATURES SINCE LAST RELEASE:
  • Caustic Blur affects SSS.
  • Phase function node for scatter node.

This version requires video driver 301.42 or higher.

DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to dowload one archive for your 3ds max® version from the following download links:

3ds max® 2010: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... .0_RC2.zip (50MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Thu Nov 01, 2012 10:19 pm
by bicket
Great
Thanks Karba, i'll test it just now.

aperture to 0 is exactly was I expected :D with matte/shadow and specular/alpha :(

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Thu Nov 01, 2012 11:04 pm
by Elvissuperstar007
I do not understand how to create volumetric light?

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Thu Nov 01, 2012 11:42 pm
by freelancah
Nice to see an update! I'l check if my radeon-nvidia combo issue still exists with this version!

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Thu Nov 01, 2012 11:49 pm
by Elvissuperstar007
Please give the settings of water?

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Thu Nov 01, 2012 11:51 pm
by freelancah
I was able to replicate the issue that I described to you before. Here's a screenshot

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Fri Nov 02, 2012 5:43 am
by 3rdeye
hey thx karba !!

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Fri Nov 02, 2012 6:53 am
by ahhhchuen
Hi Karba,

Thank you for the update.

I tested the convert material button in Octane for a Max file with linked Revit model (1 entity per file, so max generated multi-material consisted of Autodesk materials), but didn't work, is it possible to implement it?

It would be a time-killer for many BIMers.

Ahhhchuen

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Fri Nov 02, 2012 10:03 am
by mykola1985
3.0.3 vs RC2
first comparison test:

RC2 wins! 8-)
-better quality
-better rendering speed

Re: OctaneRender® for 3ds max® v1.0 RC2[Test]

Posted: Fri Nov 02, 2012 10:08 am
by boris
different test results here. maybe because of direct light kernel.
made a short test in preparation to an animation. same scene same settings. direct light kernel with AO.
rc2 vs. beta 3.03
rc2 vs. beta 3.03
hotpixels?
second question: direct light kernel is the way to go for an interior animation like this NOT concerning buying another 10 gpus?