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Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 12:02 am
by Karba
50 min of rendering
GTX 590
water surface - 1M polygons.
No post processing.
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 10:19 am
by homerender
Yahooo) Looks cool)
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 10:43 am
by bicket
Great karba
Could you explain and share your secrets ?
Cheers.
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 12:51 pm
by Elvissuperstar007
походу новая функция.. привет ночные интерьеры.. фонарик .. атмосферные эфекты
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 1:19 pm
by gabrielefx
participating media...
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 3:20 pm
by Hatak
Need more information!
Very cool
Karba!
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 6:41 pm
by bicket
I'm working to reproduce your scene for 32 hours. No way
I have try different medium ... different lightnings : nothing / even with caustic blur... : think it's a new feature.
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 9:06 pm
by Karba
bicket wrote:I'm working to reproduce your scene for 32 hours. No way
I have try different medium ... different lightnings : nothing / even with caustic blur... : think it's a new feature.
Caustic blur doesn't work with sss in current version. It will work in next release.
Some small changes. Now it looks more like 3d light rays.
Re: Underwater (volumetric caustic)
Posted: Tue Oct 30, 2012 10:20 pm
by bepeg4d
thanks karba for sharing

can't wait for the next release

ciao beppe
Re: Underwater (volumetric caustic)
Posted: Wed Oct 31, 2012 8:09 am
by gabrielefx
this will work without participating media?
I need to simulate massive volumetric beams for a light show...