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Large scenes (how?)

Posted: Wed Oct 24, 2012 4:11 pm
by Molki
Hello,

I need advise, I have standalone version but I do not use it often.
But plugin for 3ds max is very perspective for me.
(i7,6gb ram, GPU 560ti 1GB)

Im trying demo plugin for now.
Example: scene with 5 trees (3 500 000polys) ,diffuse material (octane),octane camera,octane daylight. When render began : 1. Processing Geometry spend 7 minutes then started Rendering but after few minutes I still had black in render window.
I tried it with easier scene : Only audi r8 (500 000 polys) and plane but it was same.
But when I tried more easy scene :
One tree(1000 000polys) processing time was under 1min. and render time (relative)fast

I read that 1-2GB card is enought strong for - 3-4 milions of poly, but not for me.
1GB GPU is not enought ? or what´s wrong, I need use some special technique ?

I´ve got job, I will make and render long animation of cars and I need short render time per frame that´s reason for Octane.
Thing about better pc (i7 3rd generation , 32GB Ram, gtx680 4GB maybe 2x)
If I buy gtx 680 4GB with 1536 CUDA cores How it will work for example with scene : 20-30gb of RAM
Will it work good if it?
How can I do this large scene with GPU ?
I was looking for solutions or informations but I still don´t know nothing important.

Pleas, help me! :roll:
With respect

Re: Large scenes (how?)

Posted: Wed Oct 24, 2012 4:50 pm
by mikinik
hi. for my scene where 3 800 000 polygons were required 13 gigabytes of memory.

Re: Large scenes (how?)

Posted: Wed Oct 24, 2012 4:58 pm
by Molki
mikinik wrote:hi. for my scene where 3 800 000 polygons were required 13 gigabytes of memory.
So? it means that I need at least 13 gb Ram + stronger GPU ? or 13GB vRAm

Re: Large scenes (how?)

Posted: Thu Oct 25, 2012 8:34 am
by mykola1985
13 GB RAM not video ram of course.

I have already tested octane plugin for 3ds max with different polycounts and textures.
My specs: i7 920 - 2,6GHZ. 12 GB RAM. GTX 580 1,6 GB.
For example without any texture in my scene, I can easily reach 7.500.000 polys to be rendered, even though the geometry update process reaches nerly 3 minutes. with heavy textures in my scene, octane eats all the video memory so I can reach max 2.200.000 polys. However octane is definiotely the best and quickest rendering engine

Re: Large scenes (how?)

Posted: Thu Oct 25, 2012 3:07 pm
by petergazo
Upgrading from 8GB to 16GB RAM solved problem for me.

Re: Large scenes (how?)

Posted: Mon Oct 29, 2012 8:53 pm
by JuM
with my 32gb ECC DDR3 Ram and gtx680 i rendered 560 Millons of polygon. the whole file is 1.3 billion but half of it is hidden.