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camera correction not working
Posted: Wed Oct 24, 2012 3:43 pm
by Dom74
Hello.
I'm trying to adjust a scene with camera correction, but it seem to be not functional with octane viewport,
viewport correction is correct, but in octane render viewport or in standard render window, there is no correction
or very strange deformation of the picture.
How can I achieve my camera correction in Octane ?
Thanks.
Re: camera correction not working
Posted: Thu Oct 25, 2012 9:57 am
by gueoct
You need to use Octane Camera´s Shift option.
On the other hand,
as i pointed out in
http://render.otoy.com/forum/viewtopic.php?f=27&t=23970,
Octane Camera Shift shows in the Render Window but not in the Max Viewport
Re: camera correction not working
Posted: Thu Oct 25, 2012 2:24 pm
by Dom74
I have tried to use octane camera shift,
but I can't see the result in max viewport, and it seems to be working differently form Max camera correction.
For the moment, I have no success using it.
Re: camera correction not working
Posted: Thu Oct 25, 2012 4:10 pm
by gueoct
indeed, it is working differently than Max Camera Correction:
- Octane Camera Shift works like a Camera Shift in real life.
It does not straighten a distorted image but you set the Camera straight
and "shift" the viewing angle. hence the name "shift"!
it would be like applying a Skew modifier to a Max Camera
(it actually works. i used to do that before Camera Correction existed...)
- In Max it´s called "Correction" because its
correcting the distorted image
- VrayPhysicalCamera uses the term "Shift" but this is not correct because
in fact, it is straightening a distorted image, too.
Check out
http://en.wikipedia.org/wiki/Shift_lens for more info on that.