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geometry problem
Posted: Wed Oct 17, 2012 2:29 pm
by HHbomb
Strange thing : when movable proxy is off some faces seems to turn black.
Re: geometry problem
Posted: Wed Oct 17, 2012 2:50 pm
by bicket
If you check proxy while octane is rendering, your object will be loaded 2 times:
- as a "standard" object when you hit start the rendering
- as a proxy when you check it as a proxy
try to reload the scene
Re: geometry problem
Posted: Wed Oct 17, 2012 4:35 pm
by HHbomb
bicket, when I check "movable proxy" then, I reload the scene, same, when I uncheck, I reload the scene.
here is a close up...
Re: geometry problem
Posted: Wed Oct 17, 2012 9:34 pm
by roeland
This can happen if a small object is placed far from the origin. The next release will suffer less from this issue.
--
Roeland
Re: geometry problem
Posted: Thu Oct 18, 2012 6:46 am
by HHbomb
thanks for answer.
But this object is 1 meter long, and located at Z=436 m...
Not so far (?)
Could you give us some idea of "limits" when using octane because I have always "big" models..
Re: geometry problem
Posted: Thu Oct 18, 2012 7:13 am
by gabrielefx
roeland wrote:This can happen if a small object is placed far from the origin. The next release will suffer less from this issue.
--
Roeland
as the 2.58f?
I think it's better to add isometric capability to the camera
I cant't render from top, bottom, front, back, left, right without perspective distortions.