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How do you make a camera active?
Posted: Sun Oct 14, 2012 9:42 pm
by Morat
I've been trying to figure out how to switch between cameras once I've added new ones into the scene, but I must be missing something. Is this possible?
(Searching here is no good as "camera" is an ignored term

)
Re: How do you make a camera active?
Posted: Sun Oct 14, 2012 11:20 pm
by roeland
You have to connect the camera node to the camera input pin of the rendertarget node you are currently using. If your geometry is not connected to a rendertarget this is the preview render target inside the preview configuration macro.
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Roeland
Re: How do you make a camera active?
Posted: Mon Oct 15, 2012 12:35 am
by ROUBAL
And you can create several camera nodes to save various location/settings of the camera.
Re: How do you make a camera active?
Posted: Mon Oct 15, 2012 5:53 am
by Morat
Aha! I'd missed that the preview imager was a macro so I couldn't find the thing to hook it up to. Thanks.