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Positioning the $!@# camera?
Posted: Sat Oct 13, 2012 4:51 pm
by Morat
I'm sure I'm doing something wrong, but I'm having the worst trouble putting the camera where I want it in Octane. Panning is Ok, but the center of rotation is never where I want it to be, so when I rotate the camera I always end up zooming through walls rather than rotating nicely around whatever I'm looking at.
Have I missed something really basic about camera control, or are there some undocumented keys for rotating the camera around an center point other than whatever random point Octane seems to use for rotation?

Re: Positioning the $!@# camera?
Posted: Sat Oct 13, 2012 5:17 pm
by mib2berlin
Have I missed something really basic about camera control
Maybe, make shure your scaling is correct, octane default is meter.
Look at the camera settings, the parameter "up" should be 0:1:0.
There is a Camera Target Picking button (magnifier/pipette) to rotate around objekt.
Cheers, mib.
Re: Positioning the $!@# camera?
Posted: Sat Oct 13, 2012 6:02 pm
by Morat
mib2berlin wrote:Have I missed something really basic about camera control
There is a Camera Target Picking button (magnifier/pipette) to rotate around objekt.
Cheers, mib.
Yay! That was it. Fantastic - many thanks.
Re: Positioning the $!@# camera?
Posted: Sat Oct 13, 2012 6:11 pm
by kavorka
I never move the camera much in Octane. I use Blender and it exports my camera position from Blender. Gives me much better control. I believe all, or at least most, of the export scripts will export your camera.
Re: Positioning the $!@# camera?
Posted: Sat Oct 13, 2012 6:35 pm
by Morat
The Sketchup script is still broken for me, the centre of rotation ends up miles from where it should be and the scene never looks right. Straight OBJ export is fine.
Re: Positioning the $!@# camera?
Posted: Tue Nov 06, 2012 8:49 pm
by benjamin9999
morat: it's a bug. i reported it, no one has responded.
post is here.
http://render.otoy.com/forum/viewtopic.php?f=23&t=24729
My workaround was to modify the sketchup ruby script to export in inches instead of meters.
It's one line to modify...
look in Octane_1025.rb around line 3157.... you'll see the line that exports verticies.
change each of v.x(&y,z).to_m.to_f, into v.x(&y,z).to_inch.to_f
maybe you could also confirm (reproduce) that you can load the .obj created by skechup manually (in the octane gui) without a problem? I believe you should.