photo balancing
Posted: Fri Oct 12, 2012 2:48 pm
After viewing the great job done from Elvissuperstar007 in the topic "air"
I decided to test some HDRI illuminations with an easy outdoor scene; just a motorcycle from evermotion and a road texture from cgtexture.
The materials of the motorcycle are as they come out from the conversion except the glass of the headlight, that is a glossy shader with a faloff texture in the opacity slot.
I'm pretty happy from the result (lot lot far from elvis's job
), but now i have a question.
The "wider" shoot is correct according to photgraphy theories? (the left part of the images is pretty empty), the close up (just a crop from the first) is certainly more space-balanced...but for me the original shoot gives more "emotion" than the close up, what is your last word?
Forgive me for the question but i'm not a photographer and i'm trying little by litte to learn something about that
Thanks in advice
Cheers, Paolo
I decided to test some HDRI illuminations with an easy outdoor scene; just a motorcycle from evermotion and a road texture from cgtexture.
The materials of the motorcycle are as they come out from the conversion except the glass of the headlight, that is a glossy shader with a faloff texture in the opacity slot.
I'm pretty happy from the result (lot lot far from elvis's job

The "wider" shoot is correct according to photgraphy theories? (the left part of the images is pretty empty), the close up (just a crop from the first) is certainly more space-balanced...but for me the original shoot gives more "emotion" than the close up, what is your last word?
Forgive me for the question but i'm not a photographer and i'm trying little by litte to learn something about that
Thanks in advice

Cheers, Paolo