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photo balancing

Posted: Fri Oct 12, 2012 2:48 pm
by paoloverona
After viewing the great job done from Elvissuperstar007 in the topic "air"
I decided to test some HDRI illuminations with an easy outdoor scene; just a motorcycle from evermotion and a road texture from cgtexture.
The materials of the motorcycle are as they come out from the conversion except the glass of the headlight, that is a glossy shader with a faloff texture in the opacity slot.

I'm pretty happy from the result (lot lot far from elvis's job :lol: ), but now i have a question.

The "wider" shoot is correct according to photgraphy theories? (the left part of the images is pretty empty), the close up (just a crop from the first) is certainly more space-balanced...but for me the original shoot gives more "emotion" than the close up, what is your last word?

Forgive me for the question but i'm not a photographer and i'm trying little by litte to learn something about that

Thanks in advice :D

Cheers, Paolo

Re: photo balancing

Posted: Fri Oct 12, 2012 2:54 pm
by remon_v
Good job, it looks good.
I'm not a photographer myself, but what if you put the motorcycle on the left side of the image instead of the right side?

Re: photo balancing

Posted: Fri Oct 12, 2012 9:05 pm
by paoloverona
you're right remon! :D the road in all his length, gives to the shoot a sort of "dynamism" or "sense"
i've made some other tests....the motorcycle could be adjusted in at least 100 different places and positions...and for me at least the 50% were good :shock:
I've attached two tests that liked me particularly.

Next time time that I'll do other scenes like this, before start putting objects in the scene in a random way, i'll "study" better the "environment" (ground and background) ;)