interior scene, need some advice
Posted: Thu Oct 11, 2012 2:11 pm
Hi there,
coming rather from a manufacturing background, than from the creative industry (cabinet maker,CAD/CAM..), I started digging into modeling and rendering last week. I put together a small scene to get some practice and did some first shots in octane. All the surfaces are pretty basic materials, a rough bumpmap on the wall and first tries with some textures: that's where i'm stuck at.
Putting pictures on the wall/pinboard/etc was an easy task, but I just can't get a nice texture wrapped arround the wooden frame of the table.
I'm really interested how some of the more experienced fellows in here would approach that. Would you make an individual texture map for all parts (feels like it takes an eternity)? Texture every surface individually and move it arround until it looks nice? Do you use full textures (bump+diffuse+specular?) or rather a bumpmap mixed with some material properties?
Some criticism would be highly appreciated.
Thanks,
Lukas
coming rather from a manufacturing background, than from the creative industry (cabinet maker,CAD/CAM..), I started digging into modeling and rendering last week. I put together a small scene to get some practice and did some first shots in octane. All the surfaces are pretty basic materials, a rough bumpmap on the wall and first tries with some textures: that's where i'm stuck at.
Putting pictures on the wall/pinboard/etc was an easy task, but I just can't get a nice texture wrapped arround the wooden frame of the table.
I'm really interested how some of the more experienced fellows in here would approach that. Would you make an individual texture map for all parts (feels like it takes an eternity)? Texture every surface individually and move it arround until it looks nice? Do you use full textures (bump+diffuse+specular?) or rather a bumpmap mixed with some material properties?
Some criticism would be highly appreciated.
Thanks,
Lukas