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Normal Map format

Posted: Sat Jun 19, 2010 12:19 pm
by CoCo
Hi!

what is the normal map format used in Octane, do you interpret them as directX normal map or OpenGl ?

Re: Normal Map format

Posted: Sat Jun 19, 2010 5:39 pm
by radiance
here's soem infos i found:

(i never use normal maps myself):

Heres the correct settings for making normal maps inside Zbrush that works within Octane:
zbrush_normal_settings.png
zbrush_normal_settings.png (5.58 KiB) Viewed 4732 times
Remember to Flip V before you export the normal map:
zbrus_flip_v.png
Cheers

Re: Normal Map format

Posted: Sat Jun 19, 2010 7:25 pm
by foxid
Is it mean that we must flip Green chanell from all progs? (don`t know what is V in z-brush). I felt that with normal smthing wrong.(

Maybe someone will wright a lesson to adaptate normal vaps frov 3dapps to octane?

Re: Normal Map format

Posted: Sat Jun 19, 2010 7:29 pm
by radiance
i think ChrisT knows, maybe pm him.
i'd just toy around until you;ve found the right format, i think you need to flip the green format yeah.

Radiance