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Normal Map format
Posted: Sat Jun 19, 2010 12:19 pm
by CoCo
Hi!
what is the normal map format used in Octane, do you interpret them as directX normal map or OpenGl ?
Re: Normal Map format
Posted: Sat Jun 19, 2010 5:39 pm
by radiance
here's soem infos i found:
(i never use normal maps myself):
Heres the correct settings for making normal maps inside Zbrush that works within Octane:

- zbrush_normal_settings.png (5.58 KiB) Viewed 4732 times
Remember to Flip V before you export the normal map:
Cheers
Re: Normal Map format
Posted: Sat Jun 19, 2010 7:25 pm
by foxid
Is it mean that we must flip Green chanell from all progs? (don`t know what is V in z-brush). I felt that with normal smthing wrong.(
Maybe someone will wright a lesson to adaptate normal vaps frov 3dapps to octane?
Re: Normal Map format
Posted: Sat Jun 19, 2010 7:29 pm
by radiance
i think ChrisT knows, maybe pm him.
i'd just toy around until you;ve found the right format, i think you need to flip the green format yeah.
Radiance