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Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Thu Sep 27, 2012 10:25 pm
by jmfowler
Octane render team, Jimstar, anyone I really need to know the answer to this question please.

Will maya beta 3.0 work with kepler 64 -Standalone 3.01?

cheers,

Jonathan.

Re: Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Thu Sep 27, 2012 10:59 pm
by TBFX
jmfowler wrote:Will maya beta 3.0 work with kepler 64 -Standalone 3.01?
Octane for Maya uses its own engine, it only uses the license from the standalone.
As the Maya plugin is only beta 3.0 and not 3.01 it will not work with kepler. We will have to wait for beta 3.01 to be released to JimStar.
But even the 3.0 maya version is too buggy to use in production at present, though I'm sure a new one will be on the way soon.

T.

Re: Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Thu Sep 27, 2012 11:16 pm
by jmfowler
Thanks T,
I thought that might be the case, I'm having real problems trying to find 580 cards.....
All I can think of is to send Jimstar a few dozen energy drink packs to do us all a kepler compile version...As long as he can iron out the strange 'normals effect' in the next few days I can work around the other bugs.

Re: Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Thu Sep 27, 2012 11:42 pm
by abstrax
We are currently finalizing the next standalone release for Octane. When that is done, we will give the developers a new Octane SDK which will support Kepler, too. It's only a matter of days.

Cheers,
Marcus

Re: Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Fri Sep 28, 2012 12:00 am
by jmfowler
Abstrax you have just saved my bacon!

Re: Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Thu Oct 04, 2012 1:10 pm
by Nasun
good to hear. thx!

Re: Will maya beta 3.0 work with kepler64 -Standalone 3.01?

Posted: Thu Oct 04, 2012 9:24 pm
by jmfowler
Tested 3.02 using 580 3gb, 680 4gb and then both - all good, the 680 ( evga std w/backplate ) was only 8% slower on a 1gb scene with exterior and interior lighting, glass etc. thats pretty good.

Now - Could the Octane team please give Jimstar the SDK he needs to compile a kepler version for the Maya plugin?

Cheers,
JF.