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Feature request

Posted: Tue Sep 18, 2012 2:06 am
by manalokos
Hello

I would like to request the octane team to add to the list a "ambient occlusion texture node"
that can be used for many purposes, a nice example would be: to simulate dirt in sculptures, buildings etc...
Or to derive and mix any material properties we need...

Here is an example that I simulated with texture baking of a sculpture, in the right side image has ambient occlusion deriving a dark opaque material, and the roughness of the glossy material, the left side image has no ambient occlusion for comparison....

Best regards
Filipe

Re: Feature request

Posted: Tue Sep 18, 2012 2:20 am
by manalokos
Here is another example, this time using the ambient occlusion map to apply golden material in cavities.

Re: Feature request

Posted: Wed Sep 19, 2012 12:25 am
by acc24ex
yes, looks better

we requested in this thread already, and a few more :) >
http://render.otoy.com/forum/viewtopic.php?f=33&t=23581
so everyone shout it out again..

+ for AO texture node
and a + for shadow catcher

Re: Feature request

Posted: Wed Sep 19, 2012 7:18 am
by matej
+ everything :)

(though, as pointed out this effect is currently doable with an AO baked map)