Feature request
Posted: Tue Sep 18, 2012 2:06 am
Hello
I would like to request the octane team to add to the list a "ambient occlusion texture node"
that can be used for many purposes, a nice example would be: to simulate dirt in sculptures, buildings etc...
Or to derive and mix any material properties we need...
Here is an example that I simulated with texture baking of a sculpture, in the right side image has ambient occlusion deriving a dark opaque material, and the roughness of the glossy material, the left side image has no ambient occlusion for comparison....
Best regards
Filipe
I would like to request the octane team to add to the list a "ambient occlusion texture node"
that can be used for many purposes, a nice example would be: to simulate dirt in sculptures, buildings etc...
Or to derive and mix any material properties we need...
Here is an example that I simulated with texture baking of a sculpture, in the right side image has ambient occlusion deriving a dark opaque material, and the roughness of the glossy material, the left side image has no ambient occlusion for comparison....
Best regards
Filipe