Page 1 of 1

decimals issue

Posted: Mon Aug 13, 2012 7:26 pm
by gueoct
I am applying roughness to a specular material to make it frosted glass.

At Roughness 0,000 it´s clear
Roughness 0,000
Roughness 0,000
roughness_0,000.jpg (23.1 KiB) Viewed 2898 times
With one click it´s Roughness 0,001 and VERY rough
Roughness 0,001
Roughness 0,001
roughness_0,001.jpg (22.76 KiB) Viewed 2898 times
To achieve a slight roughness have to change my spinner decimals to 4 or even 5.
Roughness 0,0001
Roughness 0,0001
roughness_0,0001.jpg (23.24 KiB) Viewed 2898 times
Is there a way to work with reasonable units?

Re: decimals issue

Posted: Mon Aug 13, 2012 8:56 pm
by Karba
gueoct wrote: Is there a way to work with reasonable units?
There is not another way, sorry.

Re: decimals issue

Posted: Tue Aug 14, 2012 8:28 am
by gueoct
i wish octane units would, like max units, range from 0 to 100.
in octane units 1,0 is the highest value
it´s much quicker to deal with numbers above zero without comma... :-(

Re: decimals issue

Posted: Tue Aug 14, 2012 9:55 am
by petergazo
+1
I would prefer linear system where 0 is none and 1 is 100% - like in iray. Its so much easier to tweak parameters.
There is not another way, sorry.
out of curiosty, can i ask why?

Re: decimals issue

Posted: Tue Aug 14, 2012 11:11 am
by Proupin
why can't you just map the roughness value to another arbitrary scale, like 1-100 or from 0 to 1, in a way that is useful??? (wouldn't this be similar to a gamma transformation?) right now, not only it's hard to really use roughness directly, but mapping roughness and other logarithmic parameters (parabolic, exponential, whatever the case) with a bitmap is useless as well...

Re: decimals issue

Posted: Mon Sep 03, 2012 9:09 am
by gueoct
when workling with centimeters or even meters, having decimals set to 0,0001 is super un-handy.
Is is not possible to have custom octane units?