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Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 1:32 pm
by abstrax
Hi all,

Here comes version 0.05. The main new feature is the automatic conversion of texture mappings like spherical, cylindrical, flat, shrink, ... to UVW coordinates. Keep in mind though, that you usually can't completely reproduce those projections using UVWs. There will be issues if the geometry is too sparse or at UV boundaries. I started doing that conversion by myself, but this morning I found a function in C4D that does the work for me, so I didn't have to implement it myself. And most of the times it's doing a pretty decent job. Try it out :)

I hope the bug of the error dialog after launching Octane on Mac OS is now fixed and the texture of the specular colour channel gets exported, if it's specified and no reflection channel is used.

And last but not least I have added a little test: If you open the CINEMA 4D console window and the exporter dialog and launch Octane via the "Render" button, You should see in 1 second intervals the line "Octane is running" as long as Octane is running. If you close Octane, the text output in the console should switch to "Octane has stopped". When you close the exporter dialog, the messages in the console window will stop. It would be nice if a few Mac and PC users could verify if this actually works. I will need it for the animation export. Thanks.

These are the PC builds of the plugin:

CINEMA 4D R9.6 (32/64bit):
OctaneExport_0.05_win_r9.6_release.zip
(159.54 KiB) Downloaded 369 times
CINEMA 4D R10.1 - 11.0 (32/64bit):
OctaneExport_0.05_win_r10.1_release.zip
(160.08 KiB) Downloaded 369 times
CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.05_win_r11.5_release.zip
(240.4 KiB) Downloaded 393 times
These are the Mac builds of the plugin:

CINEMA 4D R9.6 (32bit):
OctaneExport_0.05_mac_r9.6_release.zip
(103.47 KiB) Downloaded 378 times
CINEMA 4D R10.1 - 10.5 (32bit):
OctaneExport_0.05_mac_r10.1_release.zip
(141.7 KiB) Downloaded 369 times
CINEMA 4D R11.0 (32/64bit):
OctaneExport_0.05_mac_r11.0_release.zip
(293.35 KiB) Downloaded 388 times
CINEMA 4D R11.5 (32/64bit):
OctaneExport_0.05_mac_r11.5_release.zip
(323.16 KiB) Downloaded 393 times
Now I will start working on the animation export :)

Cheers and happy rendering,
Marcus

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 2:07 pm
by EricDesign
amazing job men thank you very much for your fast progression of this plugins is work very great.
keep up and if you need help for everything don't hesitate men.

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 2:33 pm
by mantra
good job! ;)

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 2:42 pm
by mantra

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 2:47 pm
by Vincent
Big up abstrax !

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 2:58 pm
by JackMcRip
nice to see your engagement for C4d :-)

Konsole shows Octane is runnig
Konsole shows too: Octane has stopped
Show long as the octane exporter dialog is open.

Win Vista 64. R11.5 64Bit

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 5:08 pm
by JackMcRip
Is it possible to export animation of Values from C4D userdata to Octane value ?
To bind to camera aperture and other attributes.

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 6:51 pm
by clement
thanks Abstrax :)

yes console shows Octane process running .

Re: Octane exporter for C4D version 0.05

Posted: Fri Jun 11, 2010 9:17 pm
by abstrax
JackMcRip wrote:Is it possible to export animation of Values from C4D userdata to Octane value ?
To bind to camera aperture and other attributes.
Field of view will be updated every frame using the field of view of the camera at that time, i.e. you can animate it.

If you enable the export of focus length and set it to 0, the focal length of the camera will be used, i.e. you can animate this too, using for example the target expression.

The aperture unfortunately will stay constant, as there is no parameter in the C4D camera object itself that specifies the a aperture diameter and you can't animate fields in a dialog. So the only option in the future is to move the stuff of the export dialog into a special object, where you then can animate those fields. I will have a look at it when the animation stuff is done.

Cheers,
Marcus

Re: Octane exporter for C4D version 0.05

Posted: Sun Jun 13, 2010 9:28 am
by lassinger
thanks from me too for every following step....!!!!