instancing BUG!
Posted: Fri Aug 03, 2012 3:14 pm
Hi guys,
I pushed Octane for Max to the limits
With these print-screens I want to show you that exaggerating with instances Octane loses texture references
In these scene I have:
500 objects manually instanced
759 trees scattered with Forest Pack Pro then instanced (4 multi sub mats, all mats are mixed maps)
28.808 grass carpets scattered with Forest Pack Pro then instanced (6 multi sub mats, all maps are mixed maps)
You can notice that using about 1300 instances every texture is ok, if I turn on the grass carpets we will get strange effects.
Regards
I pushed Octane for Max to the limits
With these print-screens I want to show you that exaggerating with instances Octane loses texture references
In these scene I have:
500 objects manually instanced
759 trees scattered with Forest Pack Pro then instanced (4 multi sub mats, all mats are mixed maps)
28.808 grass carpets scattered with Forest Pack Pro then instanced (6 multi sub mats, all maps are mixed maps)
You can notice that using about 1300 instances every texture is ok, if I turn on the grass carpets we will get strange effects.
Regards