Ambient Occlusion
Posted: Thu Jun 10, 2010 12:50 pm
Will be cool if Octane will inclube AO texture.
Its very usefull for creating realystik complex materials with Dirt or Cavity difference in surface.
I think AO need to include parameters such as Ray cast radius to speed up process controled by other textures.
And AO need ability to swith on outside casting and inside.
Its very usefull for creating realystik complex materials with Dirt or Cavity difference in surface.
I think AO need to include parameters such as Ray cast radius to speed up process controled by other textures.
And AO need ability to swith on outside casting and inside.