Page 1 of 1

Ambient Occlusion

Posted: Thu Jun 10, 2010 12:50 pm
by Shiva3D
Will be cool if Octane will inclube AO texture.
Its very usefull for creating realystik complex materials with Dirt or Cavity difference in surface.
I think AO need to include parameters such as Ray cast radius to speed up process controled by other textures.
And AO need ability to swith on outside casting and inside.