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Interior in Progress

Posted: Mon Jul 30, 2012 2:53 pm
by perry123
with a GTX 550 TI anda few photoshop filters, took around 15/20 minutes at 3000x pixeles, with 3DS MAX of course.

Re: Interior in Progress

Posted: Mon Jul 30, 2012 7:46 pm
by paoloverona
not bad at all!

which render kernel did you used?

Re: Interior in Progress

Posted: Mon Jul 30, 2012 11:02 pm
by petergazo
please could you explain what did you do with the image in Photoshop? Seems pretty good for 20min render time and gtx550... and i think you should move high seating little left to leave more space for legs or delete it completly.

Re: Interior in Progress

Posted: Mon Jul 30, 2012 11:40 pm
by perry123
Kernel ? dont understand yet that but i just use ambient occlusion and difusse...

Re: Interior in Progress

Posted: Mon Jul 30, 2012 11:42 pm
by perry123
:)

Re: Interior in Progress

Posted: Mon Aug 13, 2012 7:44 pm
by kavorka
perry123 wrote:about the filters, the regular CTRL + V and Difusse Glow that comes with the standar photoshop filters. :)
I dont know much about post processing.
Whats this "diffusse glow" you speak of?

Re: Interior in Progress

Posted: Wed Aug 15, 2012 8:53 pm
by acc24ex
perry123 wrote:Kernel ? dont understand yet that but i just use ambient occlusion and difusse...
the light coming in is a bit too sharp, a lot of contrast
Find out what Kernel means, and switch to pathtracing or PMC.. it will bring the speed down, and you will get a better render.. the directlight setting you are using now doesn't calculate the light bounces, so the whole picture looks a bit dull, for interiors it could take you a whole night render time though..
.. I always try to do it in directlight first, and in some situations, there is no diffference than using pathtracing, closed interiors usually needs pathtrace,
or break open the room to get more light in