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Blender and instances quick test

Posted: Thu Jul 26, 2012 8:59 pm
by enricocerica
Hi,

Here is a quick test using the export of instance matrix to a scatter file as I mentioned in the blender plugin section.
The workflow is a bit tricky but all in all it can be usable, the main goal was to see how Octane manages such high volumes, I find the rendering a bit slow but still ok.

The scene uses about 1.1 Gb of VRAM and has about 5.5 milion polys with instanced objects

Instanced object :
Grass generated from particles, about 2.2 milion faces
5 Different trees scattered based on Blender instances, only the parent object (trunc) is duplicated in Blender and is used as proxy

If I find some time I will test with another scene with some heavy forest on background, the Greenhouse scene could be great to populate with lot of plants and trees ...
test1.jpg

Re: Blender and instances quick test

Posted: Fri Jul 27, 2012 6:39 pm
by n1k
Great to see instances working out of blender. Is it possible to add some random z rotation? It would look much better.

Cheers,
n1k

Re: Blender and instances quick test

Posted: Fri Jul 27, 2012 7:02 pm
by Elvissuperstar007

Re: Blender and instances quick test

Posted: Sat Jul 28, 2012 2:02 pm
by justix
Elvissuperstar007 wrote:http://www.blendernation.com/2012/03/23/19-billion-triangles-render/
so interesting..I should post to Karba about Max handling so much without issues..I know my actual spec is not the highest but reading this does make me think..

I'm a 150% Rhino designer but I'm getting intrigued by Blender recently..lazy though to start learning again...