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Chess scene, 50000 samples, 3 hours!!!
Posted: Wed Jun 09, 2010 8:55 pm
by yzaroui
Here is my last render on my gtx 470.
I got some caustics

with 120 ray depth pathtracing! Took 3 hours 15
Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Wed Jun 09, 2010 9:01 pm
by GeorgoSK
Very nice.
Would like look different though on let's say 12ray depth, and only 10 000 samples ?
Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Wed Jun 09, 2010 9:10 pm
by yzaroui
Here is the same render at 45 minutes (about 15000 samples).
No very big difference.
Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Wed Jun 09, 2010 10:06 pm
by yzaroui
GeorgoSK, I tried as you said : 10000 samples + 12 ray depth.
Took 42 minutes.
12 depth is same as 120

But 10000 samples are not enough. Image is very grainy
Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Wed Jun 09, 2010 11:29 pm
by GeorgoSK
haha, thanks for testing, good comparison

!
Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Thu Jun 10, 2010 12:38 am
by ngonde
hmmm,
i am wondering that the pictures in render sequence would brighter.
any clues why this happens.
bye, HoMe
Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Thu Jun 10, 2010 1:22 am
by adrencg
That's nice, what kind of camera do you have?

Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Thu Jun 10, 2010 1:15 pm
by yzaroui
I will tell you about the camera later.
For the environment I used the ennis.hdr from here :
http://gl.ict.usc.edu/Data/HighResProbes/
Enjoy Octaning

Re: Chess scene, 50000 samples, 3 hours!!!
Posted: Sat Jun 12, 2010 12:18 pm
by yzaroui
Here is the chess scene setup (no obj nor hdr included).