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				Playing with car paint base on Falloff texture
				Posted: Tue Jul 24, 2012 5:55 am
				by Karba
				Evermotion car model. Just adopted it to Octane with 3dsmax material convertor.
			 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Tue Jul 24, 2012 4:25 pm
				by tonycho
				Hi Karba. great car paint 
 
can you give us the setting for material please 

 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Jul 25, 2012 1:29 am
				by marcio_max
				Spectacular!  
 
			 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Jul 25, 2012 4:29 am
				by Karba
				Here is the settings
			 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Jul 25, 2012 4:50 am
				by pixelrush
				Would you add that one to the Live DB please.  

Its a handy material to have and a good example of the use of falloff.
 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Jul 25, 2012 7:27 am
				by andrian
				Will the converter also converts the 3dsmax falloff nodes? Now it does not.
Side note: is it possible to make one node for octane materials or make a switch inside the nodes to change the type of the material to diffuse, specular or glossy, wile keeping all the texture and color, set by the users inside the node, like in the standalone version. To be able to switch between the type of materials after we put textures and settings?
			 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Jul 25, 2012 9:21 am
				by Karba
				andrian wrote:Will the converter also converts the 3dsmax falloff nodes? Now it does not.
It will.
andrian wrote:
Side note: is it possible to make one node for octane materials or make a switch inside the nodes to change the type of the material to diffuse, specular or glossy, wile keeping all the texture and color, set by the users inside the node, like in the standalone version. To be able to switch between the type of materials after we put textures and settings?
It is impossible in 3dsmax.
 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Jul 25, 2012 1:16 pm
				by nildoe
				Awesome render Karba! plz time it took ?
And yes also please the Material to the LiveDB 

, its good for studying!
 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Thu Jul 26, 2012 11:24 am
				by acc24ex
				Karba wrote:andrian wrote:
andrian wrote:
Side note: is it possible to make one node for octane materials or make a switch inside the nodes to change the type of the material to diffuse, specular or glossy, wile keeping all the texture and color, set by the users inside the node, like in the standalone version. To be able to switch between the type of materials after we put textures and settings?
It is impossible in 3dsmax.
 
 
- you can still change the material type on the slate material editor / via the right click on node/change material  and switch to any other map - but it will loose any child node textures connection, if you have any you just have to reconnect them manually - Im using that all the time.. it does loose the settings on the node though.. but its close enough
 
			
					
				Re: Playing with car paint base on Falloff texture
				Posted: Wed Feb 27, 2013 4:21 pm
				by alannmoris
				Cool car paint. Congrats!