Page 1 of 1

First try with octanerender

Posted: Thu Jul 19, 2012 12:29 pm
by eagle1986
Hello folks,
we have just try out our first :!: rendering with octanerender and want to kindly ask for your opinion about the quality.

Many thanks for any constructive improvement suggestions, tips&tricks :D

This is what we did:
Take a ready-to-use model and placed some trees (with tree[d]) in 3ds Max
Make grass with Pflow and Mesh baker script in 3ds Max
Put materials in octanerender and make the settings
Set a background in Photoshop (ok, we know this is a very bad one. Anyone an idea where to get good background images?)

Render time with pathtracing setting: 1:30h
Resolution: 1600x800px

Re: First try with octanerender

Posted: Thu Jul 19, 2012 12:34 pm
by m_m_
If possible, try to change the shot. (punto di vista)
Not high.
Height man. (altezza uomo)

If you can reduce size bump lower wall

Comunque: buon render

Bye

Re: First try with octanerender

Posted: Thu Jul 19, 2012 12:43 pm
by acc24ex
nice setup..

there is a thread in resources on the forum loaded fully with free HDRIs.. look it up
- the trees don't look good, it always looks like its photoshopped in when it's on plane, the same with people that are pasted on cardboard cutouts - I would only use those to get the cardboard look intentionally..
- the grass would be better if it was bent randomly more - looks a bit like a raster,
add some growivy?
and maybe a bit more diffused light

Re: First try with octanerender

Posted: Thu Jul 19, 2012 3:48 pm
by eagle1986
Thank you very much for your tips so far :!:

I am working on it and will update you soon..
Furthermore I am thankful for any improvement suggestions, tips&tricks :D

Re: First try with octanerender

Posted: Thu Jul 19, 2012 7:18 pm
by eagle1986
Our new tryout.

Re: First try with octanerender

Posted: Fri Jul 20, 2012 7:24 am
by m_m_
Do not know the purpose (scopo-finalità) of work ......
If you want, change the shadow in relation to the sun.
Search for a background image that will facilitate the inclusion.
Bye.

Re: First try with octanerender

Posted: Fri Jul 20, 2012 10:50 am
by eagle1986
I have upload the new rendering without a background, to focus improvement suggestions on the model and environment.

Re: First try with octanerender

Posted: Mon Aug 13, 2012 7:48 pm
by kavorka
Check your trees, you have branches floating in the air, and at weird rotations.

Also, i think your leaves are too large.

Also, try to add some variation in the grass, and also some flowers or other grasses here and there.
maybe a rock or two.