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First try with octanerender
Posted: Thu Jul 19, 2012 12:29 pm
by eagle1986
Hello folks,
we have just try out our first

rendering with octanerender and want to kindly ask for your opinion about the quality.
Many thanks for any constructive improvement suggestions, tips&tricks
This is what we did:
Take a ready-to-use model and placed some trees (with tree[d]) in 3ds Max
Make grass with Pflow and Mesh baker script in 3ds Max
Put materials in octanerender and make the settings
Set a background in Photoshop (ok, we know this is a very bad one. Anyone an idea where to get good background images?)
Render time with pathtracing setting: 1:30h
Resolution: 1600x800px
Re: First try with octanerender
Posted: Thu Jul 19, 2012 12:34 pm
by m_m_
If possible, try to change the shot. (punto di vista)
Not high.
Height man. (altezza uomo)
If you can reduce size bump lower wall
Comunque: buon render
Bye
Re: First try with octanerender
Posted: Thu Jul 19, 2012 12:43 pm
by acc24ex
nice setup..
there is a thread in resources on the forum loaded fully with free HDRIs.. look it up
- the trees don't look good, it always looks like its photoshopped in when it's on plane, the same with people that are pasted on cardboard cutouts - I would only use those to get the cardboard look intentionally..
- the grass would be better if it was bent randomly more - looks a bit like a raster,
add some growivy?
and maybe a bit more diffused light
Re: First try with octanerender
Posted: Thu Jul 19, 2012 3:48 pm
by eagle1986
Thank you very much for your tips so far
I am working on it and will update you soon..
Furthermore I am thankful for any improvement suggestions, tips&tricks

Re: First try with octanerender
Posted: Thu Jul 19, 2012 7:18 pm
by eagle1986
Our new tryout.
Re: First try with octanerender
Posted: Fri Jul 20, 2012 7:24 am
by m_m_
Do not know the purpose (scopo-finalità) of work ......
If you want, change the shadow in relation to the sun.
Search for a background image that will facilitate the inclusion.
Bye.
Re: First try with octanerender
Posted: Fri Jul 20, 2012 10:50 am
by eagle1986
I have upload the new rendering without a background, to focus improvement suggestions on the model and environment.
Re: First try with octanerender
Posted: Mon Aug 13, 2012 7:48 pm
by kavorka
Check your trees, you have branches floating in the air, and at weird rotations.
Also, i think your leaves are too large.
Also, try to add some variation in the grass, and also some flowers or other grasses here and there.
maybe a rock or two.