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Move / rotate etc. objects

Posted: Thu Jul 19, 2012 9:05 am
by m_m_
Hello.
I need help.
You can move/rotate/traslate an object in octane?
If the answer is "yes", how can I do this?
thanks.
Bye

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 9:40 am
by glimpse
you can't if You import geometry, let's say interior, You can't moce a chair in it.
If You want to move geometry while rendering, without need to export..
look for a plugin (max or maya, whichever fits Your workflow =)

But, with new build You will be able to move instances around =)..test it!

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 9:45 am
by m_m_
Thanks for the reply.
Unfortunately I have difficulty with English.
I wanted to understand this:
http://render.otoy.com/forum/viewtopic.php?f=7&t=22511

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 9:49 am
by m_m_
.....video n° 1......

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 9:52 am
by glimpse
Well firstly You need to instal that test package to get the functionality and then simply follow videos (try to pmimic node structure) in order to achieve something similar =) If You will have any troubles, drop a line..

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 9:56 am
by m_m_
O.K.
I try to understand.
Thank you for availability.
Bye

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 11:19 am
by steveps3
The latest release of Octane changes all of this. You can move objects with this release.

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 11:53 am
by m_m_
steveps3 wrote:The latest release of Octane changes all of this. You can move objects with this release.
Grazie!

If you can:
which is latest version?
I use 2.58e
I can not move objects.....

Bye

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 11:59 am
by m_m_
O.K.
Capito.
Grazie!
Bye

Re: Move / rotate etc. objects

Posted: Thu Jul 19, 2012 1:17 pm
by glimpse
how to move objects in 1.jpg
m_m_, You need 1.025 version =)

before, we could only import one mesh onle - parts in it would stay fixed, You could not move any of them.

But You can divide the scene, import separate objects, conect them into group through placement node (with transform conected) and have the ability to move them independently.

Check this pritscreen =) that might help You.

Cheers.