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BUG? from 2.56 to 2.58f using .exr as source light

Posted: Thu Jul 19, 2012 7:24 am
by nanopsy
Hi,
I just switch from 2.56 to 2.58f version,
and render my basic studio setup again,
and here is the strange result.

- all the scene use a basic white material.
- except the source light, which is a white material + a texture emission+ a texture map(an .exr file).

the light source seems to project light on objects using their own coordinate texture

any ideas?

Image

Re: BUG? from 2.56 to 2.58f using .exr as source light

Posted: Thu Jul 19, 2012 8:16 am
by nanopsy
back to an intermediate release 2.58e solves my problem !
Image

Re: BUG? from 2.56 to 2.58f using .exr as source light

Posted: Thu Jul 19, 2012 9:12 pm
by Karba
nanopsy wrote:Hi,
I just switch from 2.56 to 2.58f version,
and render my basic studio setup again,
and here is the strange result.

- all the scene use a basic white material.
- except the source light, which is a white material + a texture emission+ a texture map(an .exr file).

the light source seems to project light on objects using their own coordinate texture

any ideas?

Image
Cam I have your scene with that exr file?
[email protected]?