Transparent materials and shadows
Posted: Tue Jun 08, 2010 7:42 pm
Hi there,
I have a question regarding transparent materials like glasses.
no matter what I do, they always produce shadows like a solid material, which is very disturbing on windows or transmapped objects.
I'm using a pretty basic specular settings.
Is this a matter of my quite poorly GeForce 8500 GT (i have the latest drivers, though) or am I just missing something?
I have a question regarding transparent materials like glasses.
no matter what I do, they always produce shadows like a solid material, which is very disturbing on windows or transmapped objects.
I'm using a pretty basic specular settings.
Is this a matter of my quite poorly GeForce 8500 GT (i have the latest drivers, though) or am I just missing something?