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Transparent materials and shadows

Posted: Tue Jun 08, 2010 7:42 pm
by mlru
Hi there,
I have a question regarding transparent materials like glasses.
no matter what I do, they always produce shadows like a solid material, which is very disturbing on windows or transmapped objects.
I'm using a pretty basic specular settings.
Is this a matter of my quite poorly GeForce 8500 GT (i have the latest drivers, though) or am I just missing something?

Re: Transparent materials and shadows

Posted: Tue Jun 08, 2010 7:47 pm
by SurfingAlien
I think sunlight can't pass through glass (and transparent materials) atm (it will be fixed in one of the future beta release). please correct me if I'm wrong

Re: Transparent materials and shadows

Posted: Tue Jun 08, 2010 9:50 pm
by kubo
use an HDRI instead and pathtracing

Re: Transparent materials and shadows

Posted: Wed Jun 09, 2010 10:36 am
by mlru
thanks for the replies.
kubo wrote:use an HDRI instead and pathtracing
hmm, i'll try that although i don't see a reason why daylight and hdri should work different in this case.
i'd expect the same behavior, maybe just less noticeable....

Re: Transparent materials and shadows

Posted: Wed Jun 09, 2010 10:56 am
by kubo
it's because it's just sunlight which doesn't go thru translucent materials (glass or opacity mapped materials) enviroment maps do.