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OctaneRender® for Maya® beta 2.58[OBSOLETE]

Posted: Sun Jul 01, 2012 10:31 pm
by Karba
Refractive Software®/Otoy® is proud to announce the availability of a first version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.


Maya® Version Requirements

This release will work with Maya® Versions 2011, 2012 and 2013 / 32-bit & 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®. Materials from the Live DB are currently not available.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses,
just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.



DOWNLOAD

http://www.refractivesoftware.com/plugi ... 20beta.exe (55MB ZIP File)


Yours,
The OctaneRender™ Team.

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 5:55 am
by videoprice
Hi Guys. Sounds good, but why we can't test this release before buying?
And please put the render passes into this plugin

Thanks,

Richard

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 6:32 am
by thomaslee1312
Hi guys.

I wanna know why my Maya collapsed when I load the plugin.

I am using Maya 2011 X64

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 6:37 am
by videoprice
And guys I don't see the openexr format for image file output. Mental ray have this function.

Thanks,

Richard

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 6:41 am
by videoprice
thomaslee1312 wrote:Hi guys.

I wanna know why my Maya collapsed when I load the plugin.

I am using Maya 2011 X64

You need to purchase separate octane license for maya

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 7:21 am
by thomaslee1312
videoprice wrote:
thomaslee1312 wrote:Hi guys.

I wanna know why my Maya collapsed when I load the plugin.

I am using Maya 2011 X64

You need to purchase separate octane license for maya
Yes, I have done it. I have got both licenses for the standalone and the Octane for Maya

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 7:45 am
by JimStar
thomaslee1312 wrote:Hi guys.

I wanna know why my Maya collapsed when I load the plugin.

I am using Maya 2011 X64
Can you describe step by step what you do? And some screenshot of what is in Maya's console?

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 9:19 am
by JimStar
videoprice wrote:And guys I don't see the openexr format for image file output. Mental ray have this function.

Thanks,

Richard
This is described in user manual of this plugin - at the time, when you choose in Maya render settings any HDR format to save, it will save to EXR (tonemapped or not tonemapped). It can't save to other HDR formats so far.

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 10:08 am
by thomaslee1312
JimStar wrote:
thomaslee1312 wrote:Hi guys.

I wanna know why my Maya collapsed when I load the plugin.

I am using Maya 2011 X64
Can you describe step by step what you do? And some screenshot of what is in Maya's console?
here is the console feedback

isn't it registered like octene render for max, after I load it in Max then register?

I have register the standalone version in my computer and it works well.

Re: OctaneRender® for Maya® beta 2.58[CURRENT]

Posted: Thu Jul 05, 2012 10:20 am
by JimStar
thomaslee1312 wrote:isn't it registered like octene render for max, after I load it in Max then register?

I have register the standalone version in my computer and it works well.
Yes, it registers like Max plugin. I think it is some little bug bound to OS localisation... Can you say, do you have the localised version of OS? Or localised Maya?..