In search of SKIN perfection
Posted: Sat Jun 30, 2012 3:04 am
I have finally (after weeks of work) figured out Octane enough to be pretty proficient at it,and now my quest is to create a realistic skin shader.
What was missing from my skin being realistic was the "3D" effect of real skin and pores and subtle skin defects.
In this render, I have created a good enough skin to show off Octane rendering of skin - and I am pretty happy at the result.
I am using a "marble" procedural texture node into the bump and with scaling, works nicely.
PMC with 2x texture image lights and a Texture Environment in the mesh preview environment.
I have tried bump maps (some I made) and several normal maps, and neither looked too good. I believe this marble procedural is better. Now I also believe one can create complex node maps to enhance this effect.
George
What was missing from my skin being realistic was the "3D" effect of real skin and pores and subtle skin defects.
In this render, I have created a good enough skin to show off Octane rendering of skin - and I am pretty happy at the result.
I am using a "marble" procedural texture node into the bump and with scaling, works nicely.
PMC with 2x texture image lights and a Texture Environment in the mesh preview environment.
I have tried bump maps (some I made) and several normal maps, and neither looked too good. I believe this marble procedural is better. Now I also believe one can create complex node maps to enhance this effect.
George