What is the correct way to make glass surfaces modeling wise
Posted: Mon Jun 04, 2012 9:19 am
So the title says it all, i'd like to know if u guys actually make the glass on window for example to be/have 3 or 6 mm of thickness (or whatever) or do you just put a single plane in?!
I've putting a single plane when using vray and other renderers but im not so sure about Octane being unbiased and all
.
any response, much appreciated.
Nildo
I've putting a single plane when using vray and other renderers but im not so sure about Octane being unbiased and all

any response, much appreciated.
Nildo