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Exporting out from Lightwave

Posted: Mon May 21, 2012 10:25 am
by treddie
Hi.

Is anyone out there working with Lightwave11 Modeler (or earlier) and had a problem with its exporter messing up a few of the UVs? I have a lwo file with about 14 textured surfaces. When I export out, everything is fine except for 2 of them. LW Modeler says the UVs are correct and indeed, everything renders OK in LW...just not after it is exported to obj.

It seems that wavefront obj is unreliable because no matter what program I use to export out from, if one program gets it right on one count, it will mess up on another. Is the OBJ standard messed up, or is it that no one out there really follows the Wavefront specification like they should?

To add some background here, I found that building my UVs in BodyPaint gives me far more flexibility in designing the UVs and building the bitmaps. So I export OBJs from there into LW Modeler to set up the positions of all my objects. That part of my pipeline seems to work reliably. The problem is getting LW to behave and export properly.

Re: Exporting out from Lightwave

Posted: Mon May 21, 2012 11:16 pm
by roeland
It seems that many programs indeed implement OBJ slightly differently, we have had a couple of issues because of that with our OBJ reader. You can in Octane check the UV mapping with the deep_channel_kernel (in the last release candidate).

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Roeland

Re: Exporting out from Lightwave

Posted: Tue May 22, 2012 12:04 am
by treddie
By release candidate, are you still referring to v1, beta 2.57?

Re: Exporting out from Lightwave

Posted: Tue May 22, 2012 1:06 am
by roeland
No, it is the latest version in our release candidate version forum, beta 2.58c.

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Roeland

Re: Exporting out from Lightwave

Posted: Tue May 22, 2012 3:10 am
by treddie
Ah, OK. I'm still new here, :)