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Merchandising time... (first test)

Posted: Wed Jun 02, 2010 9:17 pm
by SurfingAlien
Hi!
just wanna play a bit, inspired by a work from my "friend" rusteberg at Silo3D forum (thanks for the excellent tut!)

it's just an early test, plenty of things to improve (PoV, composition, materials, etc...) but I though I could share this to get some good advice and to show that some simple work is doable even with low end cards (just answered some question about this). not the best choice on the frame of the cloth simulation too :(
I was thinking about making some semi-transparency map to let some (little) light pass through

I have a couple of ideas for a decent composition with some of this: if I'll find the time (and my MBP accepts to render it...) perhaps I will place an entry in the june still competition...

T-shirt texture in PS, (basic) modeling and UVs in Silo, Blender 2.5 cloth simulation, Octane (studio hdri + pathtracing). no post except downsizing from 2048x to 1024x

thanks for any comment and help
Alessandro

Re: Merchandising time... (first test)

Posted: Thu Jun 03, 2010 1:27 am
by mlody47
great idea :)

Re: Merchandising time... (first test)

Posted: Thu Jun 03, 2010 2:16 am
by PhilBo
Looks nice.

Re: Merchandising time... (first test)

Posted: Thu Jun 03, 2010 7:24 am
by Amplitude
I like it too, we should get one of these when the 1.0 is out :D as a souvenir from the beta days .

Re: Merchandising time... (first test)

Posted: Thu Jun 03, 2010 10:01 am
by GeorgoSK
Should come up with boxed version shoudn't it :)

Re: Merchandising time... (first test)

Posted: Thu Jun 03, 2010 11:52 am
by SurfingAlien
thanks for watching and comments guys. :)
hope to find the time to make some decent shot next week

Re: Merchandising time... (first test)

Posted: Thu Jun 03, 2010 4:19 pm
by mlody47
Amplitude wrote:I like it too, we should get one of these when the 1.0 is out :D as a souvenir from the beta days .

+1

Re: Merchandising time... (first test)

Posted: Sat Jun 05, 2010 6:51 pm
by nuverian
+1
I want one..