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Texture problem

Posted: Mon May 07, 2012 8:00 am
by oliv3d
Hi all,

i would like to apply a png or tga 32bits file on a 3D car. But, in octane, this texture appear not correctly as you can see in the joint file. (the red point show you what i don't want)

and another problem, this image should be only only time on the car, but it repeated to the vehicle body.

the 3D model come from Lightwave. i've done the UV in this soft.

Thanks for your help
texture_problem.jpg
Lightwave_screenshot.jpg

Re: Texture problem

Posted: Mon May 07, 2012 8:40 pm
by bgolds20
Easiest solution: Export the entire UV layout as image, Photoshop your texture to fit this image.

As it stands, Octane is referencing your "clipped" UV map only for scale, and there is nothing for it to use to determine the start or end of the texture. You can create a full size mask from a complete UV map (the UV's of the entire mesh must fit into the image). Otherwise, you can create a full size UV texture map as stated above.

Regards,
Ben

Edit: The mask image is used with the "material mix" shader to control the location of textures.

Re: Texture problem

Posted: Tue May 08, 2012 8:29 am
by oliv3d
Hi Bgolds20,

Yes, it seems the right solution.. Why i didn't think about before ??

I will do that right now and tell you what's happen.

Thanks a lot


a french boy
Olivier

Re: Texture problem

Posted: Tue May 08, 2012 1:27 pm
by oliv3d
Hello, This Solution works very well.

Thank you very much for your help.

:D :D :D