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Subsurface Scattering?
Posted: Thu Apr 12, 2012 11:32 am
by Welti
How i can make a sss material in octane? Is this feature already available?
With best regards
Welti
Re: Subsurface Scattering?
Posted: Thu Apr 12, 2012 11:39 am
by face
Re: Subsurface Scattering?
Posted: Thu Apr 12, 2012 11:53 am
by Welti
Thank you for the help. But these threads doesn't help me. I tried to reproduce what roeland did here:
http://refractivesoftware.com/forum/vie ... scattering
If i add a Float Texture it doesn't connect with the material which i want to be a sss material. Also the render doesn't rerender the picture if i change something in the absorption options. Maybe a explanation will help here.
Re: Subsurface Scattering?
Posted: Thu Apr 12, 2012 1:46 pm
by face
Try to use pathtracing with 6 or 7 depth.
Directlight also works, but you must, so much i can remember me, change the depth and the GIMode to diffuse.
face
Re: Subsurface Scattering?
Posted: Thu Apr 12, 2012 9:07 pm
by roeland
You need to take a close look at the screenshots for a diffuse material in
http://refractivesoftware.com/forum/vie ... =21&t=9380. Make sure you connect a node to the
transmission node pin (the second from the left). The color should be similar to the reflection input, but as bright as possible. If no node is connected to the transmission input the medium node has no effect and the rendering will indeed not restart if you edit it.
--
Roeland