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Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 12:29 pm
by sam75
Just a suggestion, with heavy scene octane gets less and less "realtime" so it is difficult to navigate and choose a viewpoint for a render
Would it be possible to have a wireframe/shaded mode to make such a task easier and then turn on pathtracing when needed ?
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 12:33 pm
by enricocerica
Have you tried to navigate with subsample activated, I mean using the buttons on the tools bar symbolising the resolution. I used them with a huge scene and the navigation is really smooth and convinient. But you may have already used them ...
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 12:43 pm
by sam75
the right chessboard button ? Yes I did
You can try with the museum scene from render challenge which is over 1M polys
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 4:45 pm
by enricocerica
I'll try, where can I get that scene ? Have you a direct link ?
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 5:11 pm
by N30N
enricocerica wrote:I'll try, where can I get that scene ? Have you a direct link ?
You can get it from the
http://www.3drender.com/challenges/ (
direct link).
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 5:17 pm
by sam75
have you seen arion videos from random control ?
it has several render type views, the zdepth one seems very fast to calculate and could be enough for just placing camera (in case wireframe or shaded view are more complicated to add)
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 5:21 pm
by Sam
Zdepth and AO would be cool but...
Arion is still vapor for me.
Its like the VRAY RT running on GPU.
The video is nice but you can't run it yourself
Octane is the first one
(indeed Arion look cool, but ill stick with 99 price tag hehehe)
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 5:35 pm
by radiance
the next version will add directlighting + Ambient occlusion, with added subsampling make it even quicker to navigate.
let's try to focus on creating something good for preview/navigation with that,
instead of working backwards and adding opengl views...
Radiance
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 5:37 pm
by sam75
was just a suggestion, whatever will make things easier is fine.
Re: Wireframe/Shaded mode
Posted: Mon Jan 18, 2010 7:06 pm
by [gk]
Sam75 : WE got same card, and navigated the Museum. On the corse navigation setup im flying around the scene like a breeze!. Conclusion must be that you are doing something weird.
I just reread your initial typing.
You mean that its hard to see whats going on when navigating a its too corse. well if you let it render a bit you can clearly see distances, its much like closing your eyes and walk. then stop and notice where you are, then you can walk safley.
works for me
