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getting rid of those sharp edges

Posted: Tue Apr 03, 2012 3:44 am
by enthewhite
Can anyone offer some tips on getting rid of perfectly straight, hard edges in a rendering? Is there a way to use a bump map or normal map that would "chip" away at the edge a little bit? This seems to be one of my obstacles in acheiving photo-realism.

Re: getting rid of those sharp edges

Posted: Tue Apr 03, 2012 4:18 am
by pixelrush
Apply small radius or variable fillets to the conspicuous edges in SW? :)

Re: getting rid of those sharp edges

Posted: Tue Apr 03, 2012 4:33 am
by enthewhite
Thanks pixelrush :) was hoping for a solution that doesn't give me more polygons, but I guess that would sorta wrap the bump map around the corner.