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65gto
Posted: Thu May 20, 2010 5:46 am
by xtrm3d
working on a new car ..
65 gto this time ..
should be pushing on the modeling side .. but did need a break and did play a little bit in octane

Re: 65gto
Posted: Thu May 20, 2010 11:03 am
by Proupin
What you modeling with? maya, max, other? nurbs, polys? info man, info!

Re: 65gto
Posted: Thu May 20, 2010 11:31 am
by Fueye
i think, in most cases Lightwave + Maya

Re: 65gto
Posted: Thu May 20, 2010 5:35 pm
by xtrm3d
hummm ?
modelling ?
let see ...
maya , modo .. and a little bit of lw
Re: 65gto
Posted: Fri May 21, 2010 4:43 am
by SheepFactory
That is already looking sweet
I have the same problem. I model for a bit and then have to export to octane and spend an hour playing with it

Re: 65gto
Posted: Fri May 21, 2010 12:54 pm
by Amplitude
SheepFactory wrote:
I have the same problem. I model for a bit and then have to export to octane and spend an hour playing with it


this is so true !
Re: 65gto
Posted: Sun May 23, 2010 2:44 am
by xtrm3d
did some modeling today ...
and yes .. i also did some rendering too

Re: 65gto
Posted: Mon May 24, 2010 12:20 am
by GeorgoSK
Very nice

,
..and I know the tempting to render any progress in modeling

before it was "finish model..then render"
Re: 65gto
Posted: Mon May 24, 2010 12:24 am
by radiance
you can try to add a metallic fleck with a turbulence, and a 'clamp' texture.
no uv maps needed, it's a 3d procedural.
Radiance
Re: 65gto
Posted: Mon May 24, 2010 3:48 am
by xtrm3d
with metalic flake now .. ( even if i would remove them later ..as i am not so sure thy did have them in the 60's )
