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				65gto
				Posted: Thu May 20, 2010 5:46 am
				by xtrm3d
				working on a new car .. 
65 gto this time ..
should be pushing on the modeling side .. but did need a break and did play a little bit in octane 
 

 
			 
			
					
				Re: 65gto
				Posted: Thu May 20, 2010 11:03 am
				by Proupin
				What you modeling with? maya, max, other? nurbs, polys? info man, info! 

 
			 
			
					
				Re: 65gto
				Posted: Thu May 20, 2010 11:31 am
				by Fueye
				i think, in most cases Lightwave + Maya 

 
			 
			
					
				Re: 65gto
				Posted: Thu May 20, 2010 5:35 pm
				by xtrm3d
				hummm ?
modelling ? 
let see ... 
maya , modo .. and a little bit of lw
			 
			
					
				Re: 65gto
				Posted: Fri May 21, 2010 4:43 am
				by SheepFactory
				That is already looking sweet 
I have the same problem.  I model for a bit and then have to export to octane and spend an hour playing with it 

 
			 
			
					
				Re: 65gto
				Posted: Fri May 21, 2010 12:54 pm
				by Amplitude
				SheepFactory wrote:
I have the same problem.  I model for a bit and then have to export to octane and spend an hour playing with it 

 

  this is so true !
 
			 
			
					
				Re: 65gto
				Posted: Sun May 23, 2010 2:44 am
				by xtrm3d
				did some modeling today ...
and yes .. i also did some rendering  too 

 
			 
			
					
				Re: 65gto
				Posted: Mon May 24, 2010 12:20 am
				by GeorgoSK
				Very nice  

 ,
..and I know the tempting to render any progress in modeling  

  before it was "finish model..then render"
 
			 
			
					
				Re: 65gto
				Posted: Mon May 24, 2010 12:24 am
				by radiance
				you can try to add a metallic fleck with a turbulence, and a 'clamp' texture.
no uv maps needed, it's a 3d procedural.
Radiance
			 
			
					
				Re: 65gto
				Posted: Mon May 24, 2010 3:48 am
				by xtrm3d
				with metalic flake now .. ( even if i would remove them later ..as i am not so sure thy did have them in the 60's ) 
