Bling
Posted: Mon May 17, 2010 7:27 am
Rendered in 2.1 (2.2 doesn't work, it's a long list...)
2.1 works great.
2.1 works great.
very coolAd&A wrote:In this one i tried to put sunlight
The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
that's cool, what modeling software is that, the texture of an HDRI was baked onto the cube? In a frontal or camera projection or some such thing? I wanted to try that with something, but what happens to the light.. I wanted to try like a compositing background, like just add a plane on the ground and put a transparency on it, didn't try it, but if the shadows fall on the transparent plane and can be seen that would be great, can I do that in octane?Ad&A wrote:The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
I'll make a post in WIP.