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Bling

Posted: Mon May 17, 2010 7:27 am
by AdA
Rendered in 2.1 (2.2 doesn't work, it's a long list...)
2.1 works great.

Re: Bling

Posted: Mon May 17, 2010 7:58 am
by radiance
nice work, good compositing, just a pity about that white pixel between the two right tires... ?!

Radiance

Re: Bling

Posted: Mon May 17, 2010 6:31 pm
by FamilyGuy
Ad&A. Can you write something about integrate render in to the picture? What is 2D and what is 3D?

Re: Bling

Posted: Tue May 18, 2010 5:22 am
by AdA
The car is 3d
The rest is a texture baked cube, the road is also 3d (in a way...)

Re: Bling

Posted: Tue May 18, 2010 5:28 am
by AdA
In this one i tried to put sunlight

Re: Bling

Posted: Tue May 18, 2010 5:59 pm
by FamilyGuy
Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.

Re: Bling

Posted: Tue May 18, 2010 7:00 pm
by radiance
Ad&A wrote:In this one i tried to put sunlight
very cool :)

Radiance

Re: Bling

Posted: Wed May 19, 2010 6:45 am
by AdA
FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.
I'll make a post in WIP.

Re: Bling

Posted: Fri May 21, 2010 3:21 am
by acc24ex
Ad&A wrote:
FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.
I'll make a post in WIP.
that's cool, what modeling software is that, the texture of an HDRI was baked onto the cube? In a frontal or camera projection or some such thing? I wanted to try that with something, but what happens to the light.. I wanted to try like a compositing background, like just add a plane on the ground and put a transparency on it, didn't try it, but if the shadows fall on the transparent plane and can be seen that would be great, can I do that in octane?

So to put up a transparent plane underneath the object and the shadows form on it.. that would be enough to composit a lot of stuff...

Re: Bling

Posted: Fri May 21, 2010 6:14 am
by AdA
The texture is not a hdri, is a simple jpg.
I'm using C4D with a camera projection, here is the scene.