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Quick translucency tests
Posted: Thu May 13, 2010 10:57 pm
by lechu
Hi, I was playing with Octane in my spare time and wanted to achieve translucent material on leafs. I made some test renders, don't know why Octane keeps crushing when I adjust the resollution or increase ray depth value of pathtracing, any ideas?
Rendertimes were about 10 minutes, I also post my material setup.
Re: Quick translucency tests
Posted: Thu May 13, 2010 11:21 pm
by James
wow... That is incredibly good, care to share the settings?
Re: Quick translucency tests
Posted: Fri May 14, 2010 1:00 am
by PhilBo
I love the second one. Beautiful.
Re: Quick translucency tests
Posted: Fri May 14, 2010 6:52 am
by mlody47
TOP!!
Re: Quick translucency tests
Posted: Fri May 14, 2010 6:59 am
by pedrofelipe
great stuff!
Re: Quick translucency tests
Posted: Fri May 14, 2010 7:52 am
by Daniel79
For me the third is the best!!! Setting please??
Re: Quick translucency tests
Posted: Fri May 14, 2010 8:00 am
by n1k
Very nice tests. Can you show us whole tree?
Cheers,
n1k
Re: Quick translucency tests
Posted: Fri May 14, 2010 10:12 am
by lixai
i don't understand

is this a bug ? because octane does';t support translucency yet, i tried to repdouce this and didn't succeed (i used the settings from the first image)
Re: Quick translucency tests
Posted: Fri May 14, 2010 11:33 am
by lechu
I've posted my settings in first post

You just need to create diffuse material, link it to object in mesh and then add another node (it may be rgb spectrum for example), and link it to transmission slot in previous diffuse material (empty dot slot).
Re: Quick translucency tests
Posted: Fri May 14, 2010 1:26 pm
by Tugpsx
Dude, you rock. These are some of the best plant renders from Octane to date. Very nice.
Thanks for sharing settings.