A few renders
Posted: Tue Mar 13, 2012 12:45 pm
Hi, here are a few renders done mostly yesterday. Render times were about one hour for each using a single gtx 590. The aim was mostly a study of light and composition. As displacement mapping isn't supported, for the beans I found a workflow working pretty good to get similar results with less geometry as instances are not here yet. I exported a 500 polys bean modeled in max into mudbox, sculpted it there, and exported the subdivision level 2 which was around 3k polys. This allowed me to keep the main shape and large details which would be obvious for shadows/reflections. I also exported a normal map allowing me to get all the details of the sculpt. But as I have quite a lot of beans, 3k polys was far too much. I used the pro optimizer to get the polys down to 1200 tris, which makes 600 quads, just after applying a noise modifier with 6 different scales and seeds to have a bit of diversity. The same diffuse map was used for all beans but with slightly shifted hues saturations and brightness. I then multiplied those 6 different beans and ran a mass FX simulation and started the lighting process.
I hope you like it.



I hope you like it.


