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Texture limit?
Posted: Tue Mar 13, 2012 1:04 am
by Pullakk
Is there a limit to the number of textures allowed in a scene?
Is it dependent on the graphics card specs?
Is this something that will eventually be corrected or is this a GPU renderer limitation?
Re: Texture limit?
Posted: Tue Mar 13, 2012 1:14 am
by Karba
Pullakk wrote:Is there a limit to the number of textures allowed in a scene?
Is it dependent on the graphics card specs?
Is this something that will eventually be corrected or is this a GPU renderer limitation?
limit is only your video memory
Re: Texture limit?
Posted: Tue Mar 13, 2012 1:48 am
by Pullakk
hmm...I am not using the whole memory.
Re: Texture limit?
Posted: Tue Mar 13, 2012 2:07 am
by roeland
There is currently a limit on the number of textures you can use in a scene for rendering, these are 64 RGB textures and 32 grayscale textures. There are some workarounds, like using texture atlases or using procedural textures if possible.
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Roeland
Re: Texture limit?
Posted: Tue Mar 13, 2012 2:08 am
by t_3
Pullakk wrote:hmm...I am not using the whole memory.
there is in fact a limit, set from cuda, not octane: 128 textures at max. currently octane divides them into 64 rgba, 32 bw, 4 rgba hdri and 4 bw rgbi.
Re: Texture limit?
Posted: Tue Mar 13, 2012 6:15 pm
by LudovicRouy
Thanks for these infos !
Re: Texture limit?
Posted: Tue Mar 13, 2012 9:15 pm
by Pullakk
I have these models of cars in which each part has a separate map.... 10 -15 maps per car....and I was inserting them into a scene already full of maps when suddenly maps starting disappearing..every new map I add, one disappears.
Thank God for these forums.