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Using plugin and standalone with 3Ds Max Design 2012

Posted: Mon Mar 12, 2012 9:49 pm
by aallegre
Hi there,

I recently purchased Octane Render, and it was my impression that if you purchase the standalone version you do not need to purchase a separate license to use the plugin for 3Ds Max. Is this incorrect?

I am able to open the Octane Render viewport in Max, but nothing appears, not even a black screen. No rendering is performed. I also have the option of activating the renderer via the OctaneLive tab, but am told that my OctaneLive username/password are invalid which makes me think that I need a separate set in order to use the plugin, since I am logging in with the OctaneLive username and password I was given for the standalone.

Additionally- in the standalone version- only my foliage appears to have any color- all other materials are rendered as dark gray. I am using an existing scene that contains standard materials from the 3Ds Max library.

I wanted to try Octane with this existing scene to test the speed and functionality without re-applying all textures. Is this possible?

In the future, how would I apply textures in Max to guarantee that they translate to Octane? I was unable to find a topic that answered this question or a tutorial video that addresses problems with materials.

I am using a 64-bit Dell Studio XPS, Windows 7, Autodesk 3Ds Max Design 2012 with a Nvidia 560Ti Gtx graphics card.

Thank you!

Re: Using plugin and standalone with 3Ds Max Design 2012

Posted: Mon Mar 12, 2012 10:38 pm
by Karba
aallegre wrote:Hi there,

I recently purchased Octane Render, and it was my impression that if you purchase the standalone version you do not need to purchase a separate license to use the plugin for 3Ds Max. Is this incorrect?
It is not.

You need an additional specal licence for 3ds max plugin.