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Questions

Posted: Sun Jan 17, 2010 10:40 am
by Birukas
First of all, sorry for my english, i'm not a native speaker :(
Octane is great, except some demo limitations. I mean no open\save, no refractions, and else.
I have some questions about future releases and features.
Whats about benchmarks and comparisons between cpu-unbiased render engines and gpu-based? Is this a true, that if in Maxwell or Fry or Indigo my scene renders about 20-24 hours, in Octane this scene will render x32 (or more) times faster? Is there a linear dependence, or CUDA technology may be as fast as CPU in some cases?
I've tested some interior scenes, and i have to say, that Octane is great. If in future, there will be multilight (you know, like in Maxwell or Fry), it would be wonderful. I think, you really must include this feature, it's very useful, and saves a lot of time.
And don't forget about fake SSS for thin objects (for curtains). All archviz needs it.

Great job! You are the best! I hope that in future, Octane will become very useful tool, and it's developer will have a lot of money (and that he will not raise the price:)

Re: Questions

Posted: Sun Jan 17, 2010 10:43 am
by radiance
Hi,

thanks, i'm not sure if we will add multilight, since that's quite a hog on GPU memory.
the interactive nature of octane also kind of makes multilight less necessary as you can tune your lights while you're finetuning your scene...

Radiance

Posted: Sun Jan 17, 2010 10:52 am
by Birukas
So, what about benchmark? It would be wonderful if we will have 1 or 2 scenes (studio and interior) to download and benchmark our gpus

Re: Questions

Posted: Sun Jan 17, 2010 10:53 am
by radiance
you could do one with the scenes already provided ?
give us some time to set something up on the site, we've our hands full with a lot of stuff at the moment :)

Radiance

Re: Questions

Posted: Sun Jan 17, 2010 10:56 am
by Birukas
ok, i'll try, but when i import obj, all materials are glossy (3dsmax export), and i can't change them and save a scene in Octane

and camera has default pivot point and direction.

Re: Questions

Posted: Sun Jan 17, 2010 10:57 am
by radiance
Birukas wrote:ok, i'll try, but when i import obj, all materials are glossy (3dsmax export), and i can't change them and save a scene in Octane
give us some time to come up with a benchmark scene, we'll add one in the next demo version.

Radiance

Re: Questions

Posted: Sun Jan 17, 2010 11:12 am
by Birukas
o, and don't forget about camera clipping. it's very important in interiors!

Re: Questions

Posted: Sun Jan 17, 2010 11:16 am
by radiance
Hi,

yeah camera near and far clipping is already implemented but not hooked up to the UI yet...

Radiance

Re: Questions

Posted: Sun Jan 17, 2010 11:21 am
by Birukas
Long life and prosper! Great job! You rock CG world :)

Re: Questions

Posted: Sat May 29, 2010 1:36 pm
by cecofuli
radiance wrote:Hi,

yeah camera near and far clipping is already implemented but not hooked up to the UI yet...

Radiance
+1 for clipping planes in the camera.
Without, some arch.viz interior is impossible to render.