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everything finised~~

Posted: Wed Apr 28, 2010 4:37 pm
by saikafu
during about 3weeks ..finally...it finished..
hope you like~~

Re: everything finised~~

Posted: Wed Apr 28, 2010 6:12 pm
by Voidmonster
This looks good, but there are two things that stand out to me.

First and simplest, you need to decrease the aperture value. The size of the DOF blur makes the scale of your scene read completely wrong. The figure appears to be about 30cm tall. It's possible that the scene imported at the wrong scale, though, so I'd check that first.

Second, you might want to consider adding more ground detritus. The pathway looks very bare and videogame-like. I think just making some very simple branches and placing them around on the ground to break up the apparent flatness would do wonders.

Otherwise, I like it a lot. The character and the environment blend together nicely -- that guy really feels like he belongs in that place, like he came from it.

Re: everything finised~~

Posted: Thu Apr 29, 2010 2:27 am
by saikafu
Voidmonster wrote:This looks good, but there are two things that stand out to me.

First and simplest, you need to decrease the aperture value. The size of the DOF blur makes the scale of your scene read completely wrong. The figure appears to be about 30cm tall. It's possible that the scene imported at the wrong scale, though, so I'd check that first.

Second, you might want to consider adding more ground detritus. The pathway looks very bare and videogame-like. I think just making some very simple branches and placing them around on the ground to break up the apparent flatness would do wonders.

Otherwise, I like it a lot. The character and the environment blend together nicely -- that guy really feels like he belongs in that place, like he came from it.
oh~~~thanks~~~
i will try everything that you say
thanks again~~~

Re: everything finised~~

Posted: Thu Apr 29, 2010 2:35 am
by Tugpsx
Ah but that's the great thing about fantasy creatures, they can be as tall as a mountain or as small as microbe.

This character seems well adjusted, he appears to be about 2ft tall and deadly (at least enough to kill whatever skull is now displayed on his shoulder)

Great job and thanks for sharing the workflow, this developed nicely. keep up the good work.