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				Fallout 3 Enclave Robot
				Posted: Wed Apr 28, 2010 8:51 am
				by iknowmedia
				Playing Fallout 3 on the xbox I saw this Enclave robot flying around and thought lets build it. I made this robot in Maya and renderd it in Octane renderer. Render time in Maya with mental ray was around 6 minutes and rendering in Octane 25 second with motion blur and depth of field. 
There are some fireflys and the animation is a bit jerky for some reason.
http://www.vimeo.com/11278582 
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Wed Apr 28, 2010 8:56 am
				by radiance
				nice, those are really easy to kill 

i really loved fallout 3 
Radiance
 
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Wed Apr 28, 2010 10:41 am
				by pedrofelipe
				great texturing work!  

 
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Wed Apr 28, 2010 11:29 am
				by n1k
				Great modeling and texturing. Shaders need a bit more work. Surfaces are to reflective and polished IMHO. Other than that it's a great work:)
Cheers,
n1k
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Thu Apr 29, 2010 1:36 am
				by scarecrow2k6
				Great stuff ! Some bump mapping would be nice though.
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Thu Apr 29, 2010 3:44 pm
				by James
				The only thing that jumps out at me is that the motion blur seems rather extreme for something moving so slow..
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Thu Apr 29, 2010 3:48 pm
				by iknowmedia
				@n1k, Thanks and yeah some shaders can be tweaked tho.
@scarecrow2k6, All the serfaces have bump maps 

 maybe the value's are to low.
@James, is there a way to controll the amout of the motionblur?
 
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Thu Apr 29, 2010 3:50 pm
				by James
				I have no idea, it is not something I have used much.
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Thu Apr 29, 2010 4:32 pm
				by radiance
				The amount of motion blur is not controllable.
It's not something that needs to be controlled as it's correct,
it completely interpolates between 2 frames.
if that would be changeable, you'd get hops between frames and it would'nt have any point to use motion blur.
if bump maps are not strong enough, you probably are importing your object in the wrong scale, eg it's not in meters and it's way too big, therefore the bump map is less apparent.
Radiance
			 
			
					
				Re: Fallout 3 Enclave Robot
				Posted: Thu Apr 29, 2010 4:56 pm
				by understand
				damn octane really rocks when animated. one thing to see a realistic image but another to see it interact with the camera