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Applying Textures and how to manipulate the texture

Posted: Tue Feb 21, 2012 2:06 pm
by markwong
Hi all,
Im a newbie in 3D. Im trying to texture map my scenes to be render in Octane.
I bought a 3D model from Turbo Squid. The texture maps are all great ( in order where they should be and look )
Refer to my attachment. It did not tile the repeater patterns as suppose to. Why is it so?

When i try to add material and add texture, i find that i cant control when it should be mapped. ( on some cases , it flipped my texture 90degree clockwise. - landscape texture becomes portrait when apply to the OBJ in Octane.

How can overcome this problem?
Any advice ?
Thank for your help.

Best regards
Mark Wong

Re: Applying Textures and how to manipulate the texture

Posted: Tue Feb 21, 2012 2:17 pm
by face
There is no option to map a texture.
You must do it with you 3d app.

face

Re: Applying Textures and how to manipulate the texture

Posted: Thu Feb 23, 2012 1:41 pm
by markwong
Thanks Face. Noted.

Re: Applying Textures and how to manipulate the texture

Posted: Thu Feb 23, 2012 10:34 pm
by abreukers
hi folks, let's just move this topic from the wip and place it at the resources and sharing forum (... shadow in place). cheers :)

Re: Applying Textures and how to manipulate the texture

Posted: Thu Feb 23, 2012 11:20 pm
by convergen
You can tile a image texture by using the scale variable on the image node... if you want to be able to scale it independently on the x and y, change the scale from float to float2, that will allow you to give x y scaling options