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First 3ds max scene
Posted: Mon Feb 20, 2012 1:33 pm
by thiago
That's the first scene I've rendered in octane for 3ds max.
first image is direct light, the second is path tracing.
Re: First 3ds max scene
Posted: Mon Feb 20, 2012 7:38 pm
by kubo
it's looking good, althou too "flat" for now, it needs either more detail if you want to use the sun as light source or try lighting the scene with an HDRI and using PT, you'll see how it comes to live. Of course, the devil IS on the details, the smaller and more irregular the details the better you'll fool the eye, so add stuff and have fun rendering away

Re: First 3ds max scene
Posted: Tue Feb 21, 2012 4:10 pm
by thiago
thanks, I'll try to do that..
by the way, how can I rotate the hdri in the max?
Re: First 3ds max scene
Posted: Tue Feb 21, 2012 8:17 pm
by kubo
for the enviroment you have to use an octane "texture enviroment" and there load in the texture channel an octane "image texture" to load the hdri, in the "texture enviroment" you can control de rotation and power.
Re: First 3ds max scene
Posted: Tue Feb 21, 2012 8:29 pm
by Piernik
yes, give this building bump. and maybe slightly fov.
Ps. I like the shape of this building
Regadrs.