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3ds max -> Octane export script

Posted: Sun Apr 25, 2010 1:09 pm
by kilaD
Hi,

Wrote a small export script for max since i couldnt find anything here.
Everything should work with a click of a button after setting your Octane.exe path

For now it exports the camera FOV and pos/target, maybe i`ll add more stuff later(lights etc).

Installation: Extract to max root folder and restart max, find the script in customize->category kilaD, use on toolbar/keyboard shortcut etc

Let me know if something is strange :)

Image


Feel free to improve the script, and post it here if you do!

edit:

- new version (kilaD_Octane Export_0.42.rar)
- exports the sundirection if you have a light in the scene (use target direct or similar)
- fixed some bugs
- Disables Isoline display on turbosmooth modifiers. Works if you use 1 Turbosmooth per object
- Geometry memory usage thing
- Uses the frame size in max rendersettings
- Bugfix..
- And another..
- ......

Re: 3ds max -> Octane export script

Posted: Sun Apr 25, 2010 2:35 pm
by simmsimaging
Thanks for sharing this. I'll give it a try later today.

b

Re: 3ds max -> Octane export script

Posted: Sun Apr 25, 2010 2:41 pm
by ttaberna
Hi
Thank you so much...but I cannot get it to work
Maybe I am installing it badly
I copy folders to maxroot then open max -> customize -> Customize UI -> Category -> kilaD -> OctaneExport
Then I put the button in new toolbar and hit octaneExport but Runtime error about Export.bmp missing appears, both with first version and 0.2 version...
Any tips?
Thank you

Edited:
Same thing doing a keyboard shortcut

Re: 3ds max -> Octane export script

Posted: Sun Apr 25, 2010 3:08 pm
by kilaD
Did you extract the folders in maxroot? Are the folders in the corresponding max folders?

edit: ok, i forgot something :P. download the new version

Re: 3ds max -> Octane export script

Posted: Sun Apr 25, 2010 3:53 pm
by ttaberna
:D :D WOW Now it works ok
The only thingy is that I don't know haw to use the Virtual frame buffer button
Thanks

Re: 3ds max -> Octane export script

Posted: Sun Apr 25, 2010 4:07 pm
by kilaD
Nice :)

Press the VFB-button after octane is finished rendering,
it then loads the image into the max framebuffer, so you can save it.

Re: 3ds max -> Octane export script

Posted: Mon Apr 26, 2010 6:35 am
by BlessOd
kilaD wrote:Nice :)

Press the VFB-button after octane is finished rendering,
it then loads the image into the max framebuffer, so you can save it.
nothing appears after clicking on VFB
materials are not exported (((

but it works!

waiting for the [gk] finish work on his script))

Re: 3ds max -> Octane export script

Posted: Mon Apr 26, 2010 9:37 am
by kilaD
yes i know, it uses the relinking thing. Maybe i should skip the -r and use only the [octane -m <obj>]. anybody? no? dust!
nothing appears after clicking on VFB
what version of max do you have? 2008?

Re: 3ds max -> Octane export script

Posted: Mon Apr 26, 2010 7:39 pm
by kubo
nice work! I'm gonna test it asap, and I let you know, but just the same, thanks for the effort!

Re: 3ds max -> Octane export script

Posted: Tue Apr 27, 2010 1:52 am
by Javadevil
Looks great,
I can get it to export but it doesn't open Octane.
I've pointed the script to the octane directory too.